Making roblox studio physics service groups work for you
If you've ever felt like your game objects are constantly getting in each other's way, you definitely need to dive into roblox studio physics service groups. It's one of those features that sounds a bit technical when you first hear the name, but once you start using it, you'll wonder how you ever managed to build anything without it. Basically, it's all about control. By default, Roblox wants everything to hit everything else. If you drop a block, it hits the floor. If a player walks into a wall, they stop. That's fine for a basic obstacle course, but once you start adding pets, vehicles, or complex weapon systems, that "everything hits everything" rule becomes a total nightmare. ...